Join MFN. Her kit has a quite nice range with good amount of damage and a skill to deny enemies crowd control abilities. Her cooldowns are insanely high especially in the early stage of the game, gets better later on!
She doesn't have enough skills to support your team either so you have to be more precise with your decisions. Summon Aery is not a bad option either as it can give an extra shield to your teammates that can block any type of damage, BUT it does less damage than Arcane Comet.
Manaflow Band helps negate running out of mana in laning phase. It pumps you up with extra to your maximum mana and extra mana regen after you reach that threshold. Definitely an important rune as you don't want to run out of mana due to poking with your Tormented Shadow. Ability Haste is really important on Morgana! Her cooldowns are pretty long so Transcendence provides you a good boost on level 5, 8 and 11 which you can reach fairly easy every game.
That's great news for your Zhonya's Hourglass , Redemption etc and Flash frequent engages. Since Morgana excels in laning phase with her high ability damage, picking Scorch is your best bet for some extra harass. It can be applied by any ability and its best to pair it with Tormented Shadow which is easier to land than hiting a Dark Binding.
So picking this does take up one slot but saves you g. This rune improves your Summoner Spell and Active Items cooldown! That's great again mostly for her Zhonya's Hourglass important usage and Flash. You get to use your Ignite or Exhaust more often too.
The numbers are small but great for the early game. Shield gives you some armor to reduce AD damage, mainly good against auto hits from the enemy Marksman. Guardian is great against tanky or hard engage supports. Basically dueling their tankiness and hard engage kit, with this rune you have higher winning potential than any other Keystone. Font of Life is an excellent option for Morgana here. During a 2v2 fight Bone Plating will help you to stay ahead for your ADC and tank some damage for them.
This rune will reduce damage significantly against consecutive attacks or abilities on you. This rune is great against a botlane with great Crowd control or team overall. A second option that works well on Morgana is Revitalize and you should pick it only if enemies have mostly pure damage abilities with not so strong CC. Transcendence cannot be picked in Resolve page so Time can provide you some of it. Flash is a must pick Spell for champions with no escape mechanism like Morgana.
Ignite is less useful later game. Exhaust should be your alternate option. Dark Binding: Is always cast from the original casting position. So getting pushed let's say from Heroic Charge or Devastating Charge won't change your Q's starting position. Can also hit enemy minions and jungle monsters not just enemy champions. Dark Binding's hitbox is slightly bigger than it seems, meaning you can sometimes hit enemies who look out of range.
A good comparison example is Light Binding which has much smaller hitbox. Also it provides you easy gold for your Spellthief's Edge Quest. Soul Siphon triggers from Tormented Shadow's damage, which in turn triggers Tormented Shadow's effect, reducing its own Cooldown reduction cooldown.
Since Tormented Shadow procs Arcane Comet its a good way to check a bush from a safe distance. Black Shield prevents your ally from getting CCd. It's almost impossible for enemy champions to escape Morgana's lethal ganks, especially her W - Dark Binding. The R Ability, Soul Shackles, allows her to chase down enemies for a perfect strike. Dark Harvest is the preferred rune for jungle Morgana in League of Legends season It allows her to boost the damage she deals across the entire game.
The burn damage perfectly complements the "Fallen Angel's" kit. New User posted their first comment. Log in. Modified 28 Apr Feature. The best jungle routes in League of Legends Season Riot provides details for enchanter support item adjustments coming in League of Legends patch How League of Legends Season 11 turned out to be an Udyr meta. Edited by Gautham Balaji. And, since constant ganking and roaming are her style, that boosted bonus AD from all that movement that Predator gives you is invaluable.
For the rest of the runes, they just support that heavy-damage, fast-moving style. With her runes, Morgana becomes a hyper-effective jungler running through the rivers, ready to do solid damage the second she ganks a lane. Vision and health are important, so these are great ways for Morgana players to cover their bases. From there, the items you build on Morgana may vary wildly depending on the enemy team or how long the game is going.
However, a big thing to note is that River from PSG Talon , a well-known Morgana and Rumble jungler, chooses to add Dark Seal to his build path to give his mage champions a bit more damage. Morganas are best for helping protect against ADCs and ganking lanes, putting pressure around the map, and making picks. This works best with their Predator runes, anyway, because it helps build up that Predator movement speed passive that can turn into damage they can use for ganks.
Between her Predator runes, her common items, and her kit, Morgana becomes a high-damage, fast-moving jungle that basically becomes a killer bonus support unit around the map whenever she shows up. At max strength, it can last 3 seconds. Mix that with her W, Tormented Shadow, and an ADC follow-up, and your champion could be evaporated before the binding even ends. However, with one Q Morgana stunted the Nautilus' ability to fight back, and with another shortly after, Canyon was able to stop the Udyr in his tracks and take him out of the fight, permanently.
However, it also can be useful under a well-placed Dark Binding or Soul Shackles, and can be an effective wave-clearing ability, so remember to let it do some work on your enemies, too. Another major ability that makes Morgana jungle such a strong contender is her E, Black Shield. It protects the chosen ally target from an ability attack, giving that person a better shot at surviving a fight. Similarly, Canyon uses the black shield to give Ghost the chance to ace RNG without worrying about getting deleted himself, putting the final touch on their powerful, second-game victory.
R- Soul Shackles. Knowing that they have an advantage up top, RNG brought up their jungler and top laner to try to pressure Khan and either kill him or take tower plates. Canyon swung up for the gank, using his Dark Binding, Tormenting Pool, and Soul Shackles ult to intimidate them enough to leave lane, alleviating that deep pressure up top and giving Khan a chance to catch up.
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